Donc ,voici un sujet juste pour traiter l'edition du fichier : TheDarkWraithUserOptions.PY
Le fichier original ( version : 3.7 ) dont j'ai retiré tout ce qui ne sert pas
les dieses # servent a annuler toutes actions du programme sur ce qui est ecrit derriere ,cela sert a mettre des infos pour les valeurs# User Options for TheDarkWraith's mods
# Created by TheDarkWraith
# NOTE!!!!
Important !!!# These are the keys the game recognizes:
Ce sont les touches que le jeu reconnaît:# A-Z of the alphabet (
Capitalized!)
# Tab, Enter, Shift, Ctrl, Alt, Escape, PageUp, PageDown, End, Home, Left, Up, Right, Down, Insert, Delete, numbers 0-9 (which are Keyx - i.e. 4 would be Key4)
Attention !,pour attribuer un numero ajouté "key" devant .pour le chiffre 4 ecrivez key4
# F1-F11 functions keys are unavailable even though MenuKeyManagerWrapper says they are available. Do not try to use F1-F11.
Ne pas utiliser les touches de F1 a F11 !!!##################################### UI Stuff (SH3/4/5 modes) ##################################
#+++++++++++++ UI Style ++++++++++++++
# Possible UI Styles:
Styles d'UI disponible( interface du jeu)SH5Enhanced = 0 <- Attention ! Ne modifiez pas ces lignes ! SH3Style = 1 <- ne pas modifier ! Pour changer copier/coller le style que vous voulez ex copier "SH3Style"SH4Style = 2 <- ne pas modifier !# the current UI Style
Style d'UI en cours d'utilisation # set below to either SH3Style, SH4Style, or SH5Enhanced
Remplacer par SH3Style, SH4Style, ou SH5Enhanced UIStyle = SH5Enhanced et copier le a la place de celui-ci ,cela donne UIStyle = SH3Style#+++++++++++++ SH5 specific UI Items +++++++++++++++
# integrate the fuel, battery, compressed air, and CO2 interface into the bottom bar
Intégrer l'interface pour le fuel, les batteries, l'air comprimé, et le CO2 dans la barre inférieure# change below to either True or False
Changez par vrais ou fauxIntegrateLevels = True <- Donc ici "vrais" ,la barre avec les indications Fuel,CO2 etc... sera visible#+++++++++++++ SH3/4/5 specific UI items ++++++++++++++++
#
# does the tool helper default to on state at game start (map tools)?
Aide pour la carte au demarage du jeu (outils de la carte) ?# change below to either True or False
ToolHelperOnAtGameStart = True# Are all night filters enabled?
Choix avec ou sans tout les filtres nocturnes# change below to either True or False
NightFiltersEnabled = False ( a essayer )# Above this specified TC level the clock will be visible (levels are in powers of 2)
Choix pour la disparition du chrono par rapport a l'acceleration du tempsAboveThisTCLevelShowClock = 1024 <- Ici le chrono disparait a * 1024# Below this depth do not receive radio contacts/reports (in meters)
Reglage profondeur maxi pour la reception des messages radio en plongéeBelowThisDepthDontReceiveRadio = 30 <- Ici a 30 metres de profondeur , plus de reception radio !# are the tables and maps on the navigation map in english or german?
Choix des cartes et tableaux anglais/allemand
( tableau et carte supplementaire en haut a gauche ,lors de l'utilisation de la carte dans le jeu )# change below to either True or False
NavigationMapTablesMapsEnglish = True <- Perso ,j'utilises la version allemande ,donc je change "True" par "False"
# is the binocular crosshair visible?
Choix avec ou sans viseur ( croix ) avec les jumelles# change below to either True or False
BinocularCrosshairEnabled = False <- Ici pas de viseur
# are the periscope water level indicators displayed on the attack and obs scopes?
Indicateur niveau d'eau periscope visible ? ( l'indicateur en haut a gauche dans les vues periscopes# change below to either True or False
PeriscopeLevelSH5Visible = True <- donc visible
# are the depth and map tools bars visible at game start?
Barre de profondeur et outils pour la carte ( en bas gauche) visible au demarage du jeu ?# change below to either True or False
DepthAndMapToolsBarsVisible = True # are the launching of torpedoes realistic? This means that if you try to launch a torpedo that doesn't have it's torpedo door open then the door will have to be opened first before the torpedo can be fired. For salvo shots this can mean that your shot can be screwed up if you don't have all the doors opened first
Lancement de torpilles réaliste ? Cela signifie que si vous essayez de lancer une torpille dont la porte est fermée ,vous devrez l'ouvrir pour que la torpille soit tirée . idem pour les salves ouvrez les portes en premier avant de tirer# change below to either True or False
RealisticTorpedoFirings = True#################################### TDC style (SH3/4/5 modes) #################################
#+++++++++++++++++++ TDC modes +++++++++++++++++++++
# Possible TDC modes:
Choix disponible pour les cadrans de calcul de torpille dans les differents postes#
# NOTDCDials - no dials
<- aucun cadrans# TDCSpreadAngle - just the spread angle dial for salvo attacks
<- juste l'angle de dispertion des torpilles pour les salves# TDCMinimalDials - minimal TDC dials
<- le minimum de cadrans# TDCAllDials - all TDC dials
<- Tout les cadrans#
NOTDCDials = 0 <- Ne pas modifier !
TDCMinimalDials = 1 <- Ne pas modifier !
TDCAllDials = 2 <- Ne pas modifier !
TDCSpreadAngle = 3 <- Ne pas modifier !# the current TDC mode
# change below to either NOTDCDials, TDCSpreadAngle, TDCMinimalDials, or TDCAllDials
AttackTDCMode = TDCAllDials <- Ici pour changer les cadrans pour le periscope d'attaque
ObsTDCMode = TDCMinimalDials <- Ici pour changer les cadrans pour le periscope d'observation
UZOTDCMode = TDCSpreadAngle <- Ici pour changer les cadrans pour l'UZO ( jumelle de visée sur le pont
# RAOBF enabled for each scope?
Choix pour avoir le disque RAOBF
( c'est un disque de calcul de solution de tir des torpilles qui entoure l'oeilleton des periscopes# change below to either True or False
AttackRAOBFEnabled = False <- donc a voir ils sont desactivés a l'origine
ObsRAOBFEnabled = False a verifier si cela change lors de l'utilisation du mod supplementaire RAOBF
UZORAOBFEnabled = False# the following enables the fix for the resetting of the AOB and Speed dials of the TDC when the stadimeter is used
Choix pour le correctif de remise a zero du TDC ( console de tir torpille ) ,lors de l'utilisation du "stadimetre"
( systeme de calcul de la hauteur de la cible via periscopes et UZO a l'aide d'un effet de prisme visuel et de la hauteur de mat )# change below to either True or False
AOBSpeedTDCFixEnabled = True# are the TDC dials hidden when the RAOBF is visible?
Disparition des cadrans ,lors de l'utilisation du RAOBF ?HideTDCDialsWhenUsingRAOBF = False OUf ! la suite bientot ....
#################################### For Dials - SH3 and SH4 UI Modes only
Seulement pour l'UI SH3-SH4 ##################################
#++++++++++++++ Dial zoom/unzoom animation speed +++++++++++++++
# rate at which dials grow and shrink (in seconds)
Vitesse d'expansion des cadrans compas,vitesse,profondeur...( zoom ) en seconde# default is 0.10 seconds
DialsAnimationSpeed = 0.10#++++++++++++++ Base Zoom +++++++++++++++
Facteur de zoom des cadrans,lors du passage de la souris dessus# Base Zoom levels
# when MouseIn the dial will grow by this number
# default is 200
BaseZoomThrottle = 200# default is 200
BaseZoomSpeed = 200# default is 200
BaseZoomHeading = 200# default is 200
BaseZoomRudder = 200# default is 200
BaseZoomDepth260 = 200# default is 200
BaseZoomDepth25 = 200#++++++++++++++ Can Zoom +++++++++++++++
Choix des cadrans zoomables # which dials can zoom
# change True to False to disable zoom on that dial
#
# set below to either True or False for each
ThrottleCanZoom = TrueSpeedCanZoom = TrueHeadingCanZoom =TrueRudderCanZoom = TrueDepth260CanZoom = TrueDepth25CanZoom = True#++++++++++++++ Offsets +++++++++++++++
Choix pour le deplacement ,lors de l'expansion des cadrans ( distance suivant axes X,Y)# y offset adjustment when mouse in/out and image goes offscreen (BaseZoom - for dynamically repositioning dials)
DialsBaseZoomOffsetYAdjustment = 10# x offset adjustment when mouse in/out and image goes offscreen (BaseZoom - for dynamically repositioning dials)
DialsBaseZoomOffsetXAdjustment = 10##################################### Automatics #####################################################
# does the clock automatically show when a torpedo is fired?
Affichage automatique du chrono,lors de tirs de torpilles# change below to either True or False
AutoShowClockOnTorpFire = False# Does the clock automatically show when follow target enabled (it will auto hide itself if follow target cancelled and clock isn't called for)?
Affichage automatique du chrono,lorsque le suivie de cible est fonctionnel ( arret auto ,lors du desengagement de cible)# change below to either True or False
AutoShowClockOnFollowTarget = True# when surfacing does the game automatically order recharge mode?
# change below to either True or False
AutomaticallyOrderRechargeModeUponSurfacing = True
# when entering the attack scope station does the scope fully raise automatically?
# change below to either True or False
AutomaticallyRaiseAttackScope = False
# when leaving the attack periscope station does the scope automatically fully lower?
# change below to either True or False
AutomaticallyFullyLowerAttackScope = True
# when leaving the obs scope station does the scope automatically fully lower?
# change below to either True or False
AutomaticallyFullyLowerObsScope = True
# does the Navigator assist you in determing the AOB and Speed of a target based on range readings taken by you?
# change below to either True or False
NavigatorAssistAOBSpeedCalcs = True
################################### Time Delays ######################################################
# opening tube time delay for realistic torpedo launches (in seconds)
RealisticOpenTubeTDBase = 7.5
# the time delay to account for heavy seas to prevent unnecessary switching of items (items that depend on whether submerged/surfaced to control state) (in seconds)
WaterLevelTD = 5.0
# when surfacing, the time delay before checking to see if batteries need to be recharged and then automatic sending of the recharge order (in seconds)
# this value must be greater than WaterLevelTD or you will get an error!
SwitchToRechargePropulsionTDBase = 180.0
# when submerging, the time delay before automatic switching to standard propulsion (in seconds):
# this value must be greater than WaterLevelTD or you will get an error!
SwitchToStdPropulsionTDBase = 180.0
# the base time (in seconds) it takes the Navigator to compute the AOB and Speed of a target from 2 range measurements. There is a random amount added to this
# that is in the range (0, 1.0) * value (i.e. realtimedelay = NavCalcTimeAOBSpeedFromRangeMeasurementsBase + (Random * NavCalcTimeAOBSpeedFromRangeMeasurementsBase)
NavCalcTimeAOBSpeedFromRangeMeasurementsBase = 10.0
# the base time (in seconds) it takes the Navigator to compute the Speed of a target from time measurements. There is a random amount added to this that is in the range
# (0, 1.0) * value (i.e. realtimedelay = NavCalcTimeSpeedFromTimeMeasurementsBase + (Random * NavCalcTimeSpeedFromTimeMeasurementsBase)
NavCalcTimeSpeedFromTimeMeasurementsBase = 5.0
##################################### Nomograph (SH3/4/5 Modes) ######################################
# the hotkey used to toggle the nomograph visibility on the mini-map. Nomograph is always visible on nav-map
# Format:
#
# NomographVisibleOnMiniMapHotKey = [ False, None ]
# False = enabled
# None = key used
#
# if you wanted to enable this:
# NomographVisibleOnMiniMapHotKey = [ True, MenuKeyManagerWrapper.Keys.N ]
#
# if you wanted to disable this:
# NomographVisibleOnMiniMapHotKey = [ False, MenuKeyManagerWrapper.Keys.N ]
#
NomographVisibleOnMiniMapHotKey = [ True, MenuKeyManagerWrapper.Keys.N ] # change the N to whatever you want
# is the Nomograph visible on the mini-map at game start?
# change below to either True or False
NomographVisibleOnMiniMap = True
##################################### Heading Bar/Heading/Rudder Dial (SH5 Mode) #####################
# the hotkey used to display the heading/rudder dial
# Format:
#
# HeadingRudderKey = [ False, None ]
# False = enabled
# None = key used
#
# if you wanted to enable this:
# HeadingRudderKey = [ True, MenuKeyManagerWrapper.Keys.C ]
#
# if you wanted to disable this:
# HeadingRudderKey = [ False, MenuKeyManagerWrapper.Keys.C ]
#
HeadingRudderKey = [ True, MenuKeyManagerWrapper.Keys.C ] # change the C to whatever key you want
# the hotkey used to change the heading/rudder dial mode (heading mode or rudder mode) will be the same key
# used to toggle the display of the dial plus the shift key. So you have to press the shift key first then
# the key used to toggle the display of the dial on/off.
# the key used to increase the desired heading when you mouse into the heading bar
HeadingBarIncreaseHeadingKey = MenuKeyManagerWrapper.Keys.E # change the E to whatever key you want
HeadingBarDecreaseHeadingKey = MenuKeyManagerWrapper.Keys.Q # change the Q to whatever key you want
# some users may want the desired heading to increase slower. Modify this value to add delay (increment in 1's!)
HeadingBarUserDelay = 0
##################################### Crash Dive (SH3/4/5 Modes) #####################################
# the hotkey used for crash dive
# Format:
#
# CrashDiveKey = [ False, None, False ]
# False = enabled
# None = key used
# False = shift key required
#
# so if you wanted the teleport to obs scope hot key to be shift + C:
# CrashDiveKey = [ True, MenuKeyManagerWrapper.Keys.P, True ]
#
# if you didn't want to assign a hotkey for teleport to obs scope:
# CrashDiveKey = [ False, MenuKeyManagerWrapper.Keys.P, False ]
CrashDiveKey = [ False, MenuKeyManagerWrapper.Keys.P, True ]
# teleport on crash dive? If enabled and you are currently submerged then no teleporting will take place
# change below to either True or False
TeleportOnCrashDive = True
# time interval to wait before giving the crash dive command (simulates crew clearing the topside deck) (this value is in seconds - i.e. 5.5 would be 5 and a half seconds). If submerged then there is no delay
TeleportOnCrashDiveWaitTime = 20
##################################### Follow Target (SH3/5 Modes) ####################################
# the hotkey used to toggle follow target (when you have a target selected you can enable this to have the camera
# automatically follow the target as it moves.)
# Format:
#
# FollowSelectedTargetHotKey = [ False, None ]
# False = enabled
# None = key used
#
# if you wanted to enable this:
# FollowSelectedTargetHotKey = [ True, MenuKeyManagerWrapper.Keys.X ]
#
# if you wanted to disable this:
# FollowSelectedTargetHotKey = [ False, MenuKeyManagerWrapper.Keys.X ]
#
FollowSelectedTargetHotKey = [ True, MenuKeyManagerWrapper.Keys.X ] # change the X to whatever you want
##################################### Message Box (SH3/4/5 modes) ####################################
# these control the maximum height and width of the message box. They are multiplied by a set value so increment in small values!
# when messagebox is maximized, only the height will go to the max value. Width will stay at user dragged (or game start if hasn't been dragged) value
# minimum value for below is 1
MessageBoxWidthFactor = 2.25 # stock is 2
# minimum value for below is 1
MessageBoxHeightFactor = 5.0 # stock is 3
# this will cause the message box to start in the expanded mode when the game starts
# change below to either True or False
MessageBoxStartsExpanded = True
# is the message box displayed at game start?
# change below to either True or False
DisplayTheMessageBox = True
# the hotkey used to toggle the messagebox visibility
# Format:
#
# DisplayTheMessageBoxHotKey = [ False, None ]
# False = enabled
# None = key used
#
# if you wanted to enable this:
# DisplayTheMessageBoxHotKey = [ True, MenuKeyManagerWrapper.Keys.L ]
#
# if you wanted to disable this:
# DisplayTheMessageBoxHotKey = [ False, MenuKeyManagerWrapper.Keys.L ]
#
DisplayTheMessageBoxHotKey = [ True, MenuKeyManagerWrapper.Keys.L ] # change the L to whatever key you want
# to toggle the messagebox between minimized and maximized states use the hotkey used to toggle visibility with the shift key
# at what TDC mode do we ensure the messagebox is shown and maximized (it will show when the TC level is greater than or equal to this value)?
ShowMessageBoxAndExpandAtTCLevel = 32
# when we drop below the ShowMessageBoxAndExpandAtTCLevel do we restore the messagebox?
# change below to either True or False
RestoreMessageBoxAfterTCLevel = True
# number of messages to keep in the messageboxlist. After this number is exceeded, the oldest message is removed from the list. Stock value is 20
# minimum value is 1
NumberMessagesToKeepInMessageBox = 20
# is the messagebox draggable?
# change below to either True or False
MessageBoxIsDraggable = False
##################################### Ships Journal ##################################################
# the title of the ship's journal
ShipsJournalTitle = "U021 TheDarkWraith"
# the regular time interval when entries will be made into the ship's journal denoting: Position (Lat and Long), Course, Weather, and whether following waypoints or not. Value is in hours.
# enter a value below for the time period in hours
JournalEntryIntervalTime = 6
##################################### Mini-Map (aka TAI map) (SH3/4/5 modes) ######################################
# change below to either True or False for each
#
SelectedContactGUIEnabled = False # stock False
ParallelCourseButtonEnabled = True # stock False
InterceptCourseButtonEnabled = True # stock False
DepthGroupHighlightBitmapEnabled = False # stock False
ThrottleHighlightBitmapEnabled = False # stock False
#ZoomInOutEnabled = True # stock False
MapCoordinatesEnabled = False # stock False
TorpedoImpactPointsEnabled = True # stock False
VisualContactsEnabled = True # stock True
VisualEnabled = True # stock True
HydrophoneEnabled = True # stock True
HydrophoneContactsEnabled = True # stock True
RadarEnabled = True # stock True
RadarContactsEnabled = True # stock True
SonarEnabled = True # stock True
SonarContactsEnabled = True # stock True
ViewConesEnabled = True # stock False
ContactInfoTextEnabled = True # stock True
TorpedoSolutionEnabled = True # stock False
LocationsInTAIEnabled = False # stock False
IsTacticalMapEnabled = True # stock True
StrategicObjectivesEnabled = True # stock True
# should the mini-map switch to TAI mode when the obs, attack, or UZO station is selected?
# set to False to have the mini-map switch to minimized mode on obs, attack, or UZO station selected. When set to True
# the mini-map will set to TAI mode on those stations selected.
# change below to either True or False
TAIModeOnScopeUZOStationSelected = True
# enums for TAIMode on game start (DO NOT CHANGE)
TAIModeMinimized = 0
TAIModeTAI = 1
TAIModeMaximized = 2
# When game starts, what the status of the mini-map? Does user want it minimized, TAI mode, or maximized?
# change below to either Minimized, TAI, or Maximized
TAIModeOnGameStart = TAIModeTAI
# is the mini-map enabled (visible)? If set to False then the mini-map will not be visible at game start
# change below to either True or False
TAIEnabledInGame = True
# the mini-map has 3 states - minimized, TAI, and maximized. What is the TAI initial width and height?
# below are in screen pixels (Note: in order for map contacts info to show width must be >= 490 and height must be >= 200)
TAIInitialWidth = 490
TAIInitialHeight = 450
##################################### Player Guidance (SH3/4/5 modes) ####################################
# are player guidance events enabled? (are they shown)
# change below to either True or False
PlayerGuidanceEnabled = False
##################################### Player Objectives (SH3/4/5 modes) ###################################
# are player objective events enabled? (are they shown)
# change below to either True or False
PlayerObjectivesEnabled = False
# if the mission is a tutorial, are Player Objectives enabled at game start? (overrides PlayerObjectivesEnabled at game start)
# change below to either True or False
IfTutPlayerObjsEnabledAtGameStart = True
##################################### XO TDC Dialog box (SH3/4/5 modes) ###################################
# is the XO and his dialog box visible on the UZO, attack, and obs scopes views?
# change below to either True or False
XOTDCDialogEnabled = True
# if the XO and his dialog box are disabled, are they allowed to pop up when you lock onto a target?
# change below to either True or False
XOTDCDialogAllowedToPop = True
# Is the XO TDC dialog box draggable?
# If the XO TDC dialog box is draggable then the feature of the XO TDC dialog box dynamically repositioning
# based on messagebox visibility is disabled.
# change below to either True or False
XOTDCDialogDraggable = False
# is manual targeting enforced? If True then the option to 'Turn TDC Off' is disabled and not visible
# change below to either True or False
XOTDCManualTargetingEnforced = True
##################################### Item Notes ##########################################################
# this enables or disables the item notes from showing. The item notes is the text that displays above
# the message box when you mouse over certain items
#
# change below to either True or False
ShowItemNotes = False
################################### Officers and Orders Bars and Order Categories (SH3/5 modes) ##################################
# are the officers enabled (are the officer icons allowed to be rendered)?
# change below to either True or False
RenderOfficerIcons = True
# is the officer bar pinned to the bottom of the screen (if you only want to be able to drag it horizontally then set to True)
# change below to either True or False
OfficersPinnedToBottomOfScreen = True
# when user clicks on order from order bar, does the order bar hide itself or stay visible?
# set to True to have order bar hide itself when order selected
# change below to either True or False
HideOrderBarOnOrderClicked = False
# when user presses a key, does the order bar hide itself or stay visible?
# set to True to have order bar hide itself when key is pressed
# change below to either True or False
HideOrderBarOnKeyPress = False
# do the order categories scroll down when moused out and scroll up when moused in?
# set to True to have the order categories scroll
# change below to either True or False
OrderCategoriesScroll = False
# allow debug popups for debugging wounded officers not changing their icons to wounded
# If you enable the debugging of this you need to ensure that your \My Documents\SH5\data\cfg\main.cfg file is setup correctly:
# find this section and ensure that it's setup this way:
#
# [DEVELOPING]
# Modding=Yes
# MenuEditor=Yes
# DebugScripts=Yes
#
# change below to either True or False
WoundedOfficersDebugging = False
##################################### Lock/Break Lock (SH3/4/5 modes) ###############################################
# The lock/break lock displays in the attack, obs, and UZO views. Set to True to enable them.
# change below to either True or False
ShowLockBreakLock = False
###################################### Teleporting ##############################################
# the hotkeys assigned to the teleport commands
#
# Format:
#
# TeleportToObsScope = [ False, None, False ]
# False = enabled
# None = key used
# False = shift key required
#
# so if you wanted the teleport to obs scope hot key to be shift + T:
# TeleportToObsScope = [ True, MenuKeyManagerWrapper.Keys.T, True ]
#
# if you didn't want to assign a hotkey for teleport to obs scope:
# TeleportToObsScope = [ False, MenuKeyManagerWrapper.Keys.T, False ]
#
TeleportToObsScope = [ False, None, False ]
TeleportToAttackScope = [ False, None, False ]
TeleportToUZO = [ False, None, False ]
TeleportToRadar = [ False, None, False ]
TeleportToHydrophone = [ False, None, False ]
TeleportToDeckGun = [ False, None, False ]
TeleportToFlakGun = [ False, None, False ]
# the hotkey used to bring up the Teleporting order bar
# Format:
#
# DisplayTeleportingOrderBarKey = [ False, None, False ]
# False = enabled
# None = key used
# False = shift key required
#
# so if you wanted the teleport to obs scope hot key to be shift + T:
# DisplayTeleportingOrderBarKey = [ True, MenuKeyManagerWrapper.Keys.T, True ]
#
# if you didn't want to assign a hotkey for teleport to obs scope:
# DisplayTeleportingOrderBarKey = [ False, MenuKeyManagerWrapper.Keys.T, False ]
#
DisplayTeleportingOrderBarKey = [ True, MenuKeyManagerWrapper.Keys.T, False ]
# if teleported to obs or attack scope and you leave the station, do you teleport back to bridge?
# change below to either True or False
ObsAndAttackReturnToBridge = True
# attack scope's fully lower button causes you to leave station and return to bridge?
# change below to either True or False
AttackFullyLowerButtonLeavesStationForBridge = False
######################################## Contact Spotted ########################################
# enum of the available date time formats
#
MMDDYYTimeFormat = 0
DDMMYYTimeFormat = 1
MMDDYYMilitaryTimeFormat = 2
DDMMYYMilitaryTimeFormat = 3
ContactDateTimeStampFormat = MMDDYYMilitaryTimeFormat
################################### Radio Reports and Messages ##################################
# when a new radio contact report comes in does the TC drop back to 1?
# change below to either True or False
TC1OnNewRadioNavMapContact = False
# does TC drop back to 1 on radio message received?
# change below to either True or False
TC1OnRadioMessageReceived = True
# When a new radio contact report is received and it's range from the sub is greater than this value and TC1OnNewRadioNavMapContact is enabled then do not go to TC 1
# value is in kms (kilometers)
MaxRadioContactRange = 250
# are radio contact reports always clipped to the distance specified above? If not, then they will be subject to the distance specified above if TC1OnNewRadioNavMapContact is enabled.
# change below to either True or False
RadioContactReportsAlwaysClipped = True
# Are the contact's actual speed shown or is a relative speed shown (slow=2-6 knots, medium=7-12 knots, fast=13+ knots)?
# change below to either True or False
ShowContactsActualSpeed = False
# Are the contact's actual course shown or is a relative course shown (E,ENE,SE,S, SW, etc.)?
# change below to either True or False
ShowContactsActualCourse = False
# for radio contact reports, at what range from the sub can the watchstanders see the contact well enough to update it's course (in kms)?
RangeStartUpdatingContacts = 8
##################################### others MODs ###############################################
# emtguf's periscope rework enabled (adds support for his mod)
# change below to either True or False
emtgufPeriscopeReworkEnabled = False
#+-------------------------------------- ottos chalkboard --------------------------------------
# the hotkey used to bring up ottos chalkboard
# Format:
#
# ShowChalkBoardHotKey = [ False, None, False ]
# False = enabled
# None = key used
# False = shift key required
#
# so if you wanted to show the chalkboard and hot key to be shift + B:
Si vous voulez utiliser la touche SHIFT+B changer la valeur par true ou false sur la ligne ou il n'y a pas de ## ShowChalkBoardHotKey = [ True, MenuKeyManagerWrapper.Keys.B, True ]
#
# if you didn't want to assign a hotkey for ottos chalkboard:
Si vous ne voulez pas assigner de touche pour le chalkboard changer par " false "# ShowChalkBoardHotKey = [ False, MenuKeyManagerWrapper.Keys.B, False ]
#
ShowChalkBoardHotKey = [
True, MenuKeyManagerWrapper.Keys.
B,
True ]
ici pour changer la touche pour ouvrir le " chalkboard"# the hotkey used to increase the chalkboard count
# Format:
#
# IncreaseChalkBoardCountHotKey = [ False, None, False ]
# False = enabled
# None = key used
# False = shift key required
#
# so if you wanted the increase chalkboard count hot key to be shift + K:
Si vous voulez utiliser la touche SHIFT+K changer la valeur par true ou false sur la ligne ou il n'y a pas de # # IncreaseChalkBoardCountHotKey = [ True, MenuKeyManagerWrapper.Keys.K, True ]
#
# if you didn't want to assign a hotkey for ottos chalkboard:
# IncreaseChalkBoardCountHotKey = [ False, MenuKeyManagerWrapper.Keys.K, False ]
#
IncreaseChalkBoardCountHotKey = [ True, MenuKeyManagerWrapper.Keys.
K,
False ]
ici pour changer la touche de rajout de grenade sous-marine# the message displayed on the chalkboard
# you have to use all 3 messages or you will get error!
# if you want one line to not have a message then use ""
OttosChalkBoardMessage = [
"Hier ist ein U-Boat Cocktail!!"
,"ChalkBoard Tally"
,"edit your favorite"
]